Artist and educator working at the intersection of technology, music, media culture, play, making, and pedagogy.
"my ethos is to create meaningful experiences with technology that engage the senses and enchant the imagination – this means playing with code, cameras, musical hardware, open source software, old toys, recyclables, gaming controllers, sharpies, copper tape, cameras, and code to make new fun."
Kimberlee Swisher
The GAME School · Herberger Institute for Design and the Arts
Arizona State University
kimberlee dot swisher at asu dot edu
An interactive space that responds with changing meditative sounds to movement — and stillness — of museum visitors inside a geodesic dome. Each bench adds a layer of sound; each layer moves along its own slow, unique path across a 10-speaker surround system, giving the soundscape a sense of movement and life.
An NSF-funded program introducing AI and computer vision concepts to middle schoolers, through teacher professional development, curriculum co-creation, and classroom deployment at the 6th–8th grade level.
175+ video tutorials on digital images, creative code, Max MSP, and audio and music production, created mostly for undergraduate digital media and computational thinking courses.
youtube.com/kimberleeswisher →An interactive environment generating sound in response to visitor movement and position, tracked via Kinect inside a geodesic dome.
An interdisciplinary digital media summer program for 7th–12th graders at Arizona State University.
A classroom project for 100 level media arts and culture class using generative AI images (with Adobe Firefly) + image-editing techniques, encouraging engagement and critical discussion of AI image generation.
Watch how-to video →A music video with p5.js-driven visuals — a cover of an Ingrid Michaelson song.
A Max-based sampler triggered by a Makey Makey.
A Max patch turning a DDR pad into a body-performed sampler.
A multiplayer, biosensor-driven soundscape game.